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1581. Max no of different stacks - CHANGE BEFORE THE PATCH PLEASE - in Test Server Feedback [original thread]
Originally by: Strongarm Sally Edited by: Strongarm Sally on 13/02/2006 02:52:05 I'd say just add another hangar to the POS or anchor a few cans about and direct load items into your ship(s)... If you read WHY they are going to limit t...
- by Joerd Toastius - at 2006.02.13 11:51:00
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1582. Why does CCP hide cartesian coordinates? - in Player Features and Ideas Discussion [original thread]
Originally by: Helen Tiger Why else do you think I said SPHERICAL coordinates were used in space ? Re-read my posts I'll give you more details if you need some. Helen The downside to spherical co-ordinates is that you need incredib...
- by Joerd Toastius - at 2006.02.13 11:50:00
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1583. Need info on Dreads and carriers - in Ships and Modules [original thread]
You need a gang mate with a cyno field if you want to leave the system you're buying it in
- by Joerd Toastius - at 2006.02.12 17:50:00
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1584. Titans, Motherships, Carriers, Dreadnoughts. - in Ships and Modules [original thread]
Originally by: Kharakan Originally by: Dark Shikari Originally by: Alcander Mass and volume have nothing to do with armor. The fact the titans have so much volume should give a clue as to why they are so fricking big. And t...
- by Joerd Toastius - at 2006.02.12 17:05:00
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1585. Gate Timers? You have to be kidding... - in Test Server Feedback [original thread]
:P The problem with trying to AP back the way you can is if you go "sideways" at any point - your AP will then take you through unloaded systems. The first-fallback compromise would seem to be just what I suggested earlier, ie preloading all exi...
- by Joerd Toastius - at 2006.02.12 16:56:00
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1586. MWDs - in Ships and Modules [original thread]
The best way to get into warp is to have your MWD/AB running, select warp and then turn it off. The timing's tricky but if you're lucky it'll cut out just as you're in the middle of your acceleration - your top speed suddenly drops, you're above y...
- by Joerd Toastius - at 2006.02.12 13:28:00
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1587. Titans, Motherships, Carriers, Dreadnoughts. - in Ships and Modules [original thread]
You could argue that the designers realised they could never realistically have enough armour on a Titan for front-line ops, so they decided it was a better use of resources to give them respectable plating and then use their mass and minerals bud...
- by Joerd Toastius - at 2006.02.12 13:26:00
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1588. JUMP CLONES???? - in Ships and Modules [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=262213
- by Joerd Toastius - at 2006.02.12 12:43:00
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1589. Khanid ships, ughh. - in Ships and Modules [original thread]
Originally by: Nyxus Assault Ships Skill Bonus: 10% bonus to Small Energy Turret optimal range/5% bonus to missile launcher rate of fire and 5% bonus to cap recharge rate per level. Fair :)
- by Joerd Toastius - at 2006.02.12 12:40:00
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1590. NPC AI - morsels of praise - in Missions & Complexes [original thread]
WRT MWDs, what's really annoying is belt BS which trundle away from the belt at max speed, get about 100km out with you right on their tail, and then MWD back in again, switching targets to your drones in the process
- by Joerd Toastius - at 2006.02.12 12:34:00
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1591. T1 gun skill vs T2 gun skills - in Skill Discussions [original thread]
Originally by: Shan'Talasha Mea'Questa Originally by: Hellspawn01 Originally by: Mitens Nauro You have large beam spec L4 and you don't know how those skills work? You are browsing this forum but cant read? You ...
- by Joerd Toastius - at 2006.02.12 12:31:00
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1592. Gate Timers? You have to be kidding... - in Test Server Feedback [original thread]
Originally by: Maya Rkell When I'm in the middle of a PvP fight, trying to escape, I really don't have the time to wait through a map load, Valar. If I tried, I'd be dead long before it had even loaded :/ Equally, autopilot? Well, if I ha...
- by Joerd Toastius - at 2006.02.12 12:29:00
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1593. [RMR] Retribution LvL 3 Missions Setup - in Ships and Modules [original thread]
What it basically boils down to is: 4x Med Pulse II with high-damage crystals Decent AB Small Rep II Some resist plates As many weapon mods as you feel like CPRs Pretty much any variation on that theme seems to work fine.
- by Joerd Toastius - at 2006.02.12 01:14:00
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1594. NPC AI - morsels of praise - in Missions & Complexes [original thread]
The one that really makes me think "what the [expletive] are they thinking" is where you engage a group of NPCs, usually in a mission, and you chew through four frigates before anyone aggros you. Are they all just asleep, or is the overall command...
- by Joerd Toastius - at 2006.02.12 01:12:00
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1595. T1 gun skill vs T2 gun skills - in Skill Discussions [original thread]
Originally by: Hellspawn01 Originally by: Mitens Nauro You have large beam spec L4 and you don't know how those skills work? You are browsing this forum but cant read? Burn!
- by Joerd Toastius - at 2006.02.12 01:10:00
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1596. Nosferatu stacking - in Test Server Feedback [original thread]
Originally by: j0sephine "Capacitor is an attribute." Capacitor size or recharge time is attribute. Amount of cap stored in it at any given moment is dynamic value, much like amount of hp left (and note there's no stacking penalty whe...
- by Joerd Toastius - at 2006.02.12 01:10:00
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1597. Why does CCP hide cartesian coordinates? - in Player Features and Ideas Discussion [original thread]
Originally by: Elberet Cartesian coordinates. You sure know some big words. I suspect you also know that a cartesian coordinate system requires a fixed zero point and a fixed normal vector for each dimension of the coordinate system. Witho...
- by Joerd Toastius - at 2006.02.12 01:07:00
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1598. Khanid ships, ughh. - in Ships and Modules [original thread]
Edited by: Joerd Toastius on 11/02/2006 22:59:29 Ok, firstly no-one's saying the Matari ships are balanced, so take that chip off your shoulder. Secondly, there's a big difference between "I don't know whether to shield tank or armour tank (an...
- by Joerd Toastius - at 2006.02.11 22:59:00
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1599. Nosferatu stacking - in Test Server Feedback [original thread]
Because they don't modify attributes of the target ship.
- by Joerd Toastius - at 2006.02.11 22:54:00
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1600. Khanid ships, ughh. - in Ships and Modules [original thread]
Originally by: Naughty Boy Edited by: Naughty Boy on 11/02/2006 21:50:22 Originally by: Joerd Toastius Oh sure, there's too many parameters to rely on any one measure - hence the stipulation of "in bonus-number-effect terms". E...
- by Joerd Toastius - at 2006.02.11 22:06:00
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